Tuesday, October 31, 2023

STORYGAME - Grand Adventures I & II

Grand Adventures are optional frameworks the GM may use to build STORYGAME campaigns with a cohesive and genre-specific central tension. Each is inspired by a popular piece of classic fantasy and is intended to span the many, many sessions of an entire campaign, loosely following a structure based on the Campbellian monomyth (aka the "hero's journey").

Each Grand Adventure consists of:

  • Common elements, shared between the potential variations of the Grand Adventure.
  • Variable elements, each with 1d3 interchangeable - and trope-filled - options. 

Monday, October 23, 2023

STORYGAME - Defense, Saves, & Grit

Heroes in classic fantasy stories may not always acquire increasingly protective armor, or have the best natural reflexes or resistances, but they usually all have one thing in common: that special something that helps them succeed in the face of the greatest and most fantastical of odds. 

Whatever you call it - perseverance, determination, or grit - characters in STORYGAME are no exception.

Sunday, October 22, 2023

STORYGAME - Plot Armor, Wounds, & Healing

One goal of STORYGAME is to be creating character moments and side arcs all the time - and from everywhere - especially the tropey moments that we all recognize from our favorite classic fantasy stories. 

Plot armor and wounds are absolutely part of that goal.

STORYGAME - Wisdom: Missile Attacks, Awareness, & Ward Saves

Wisdom is the character’s ability to not only sense, but to perceive - and to have confidence in perceptions of their reality. High Wisdom g...