Grand Adventures are optional frameworks the GM may use to build STORYGAME campaigns with a cohesive and genre-specific central tension. Each is inspired by a popular piece of classic fantasy and is intended to span the many, many sessions of an entire campaign, loosely following a structure based on the Campbellian monomyth (aka the "hero's journey").
Each Grand Adventure consists of:
- Common elements, shared between the potential variations of the Grand Adventure.
- Variable elements, each with 1d3 interchangeable - and trope-filled - options.